Concept
Playing on standardized settings BUT on extremely randomized maps.
Possible maps:
- Map with only 6 goldblocks per player
- Fortress Islands
- Map without any gold or stone
- Maps with only 4 sheep
- Maps without hunt or with an abundance of hunt
- Fortress without walls
- And many, many more…
Settings
- Game Type: Random Map
- Map: Overkill
- Number of players: 2-8
- Map Size: According to the players or bigger
- Teams: Team Together, locked
- Speed: Normal
- Victory: Conquest
Rules
- No Limitations
Civilisations
All civilizations can be good at overkill, it all depends on the map.
1st tier
Hints & Tips
- Scouting: Scout all of the map! The map is so extremely random that you can’t do any standardized buildup. Above that the resource distribution is different. Sheep and boar are harder to find, so resorting to berries early can turn out vital.
- Minerals: Make sure to check out the number of mines too. Some maps have only 6 blocks per player! Others offer an abundance of stone, making castle and tower warfare common.
- Experience: This is the true skill map. You need to study the map well and make decisions that are much more definitive than on arabia. The map has a smaller feeling to it, so aggressive play may be rewarded. More experienced players have an edge on this map, but it’s the only map where I’d dare to say that the best tactical insight wins. If you want to learn to play AoC real good, then this map is a great sandbox for you.
Recorded Games
In this recorded game, both players get no TC but a bunch of towers and farms. Watch how the game develops in a very unusual way!
- JorDan_23 vs Multani: Download