Overview
Wololo, but… on a donkey! And right from the start!
Settings
- Game Type: Random Map
- Map: MegaRandom
- Players: L_Clan_Alive + L_Clan_Ruso_ vs _DauT_ + L_Clan_Chris
- Nicks in game: L_Clan_Nand + L_Clan_Ruso_ vs ItsOver9000 + _MoDD_FiRE_
- Civs: Mongols + Mayans vs Mayans + Mongols
War Story
Usually, the only donkey you see at the start of a game, is the one spinning the millstones in your dark age mill. But since MegaRandom there is a slight possibility that your starting scout isn’t horseback but donkeyback. Alive quickly noticed this and told Ruso to wall. Everyone eventually tried to wall up, but with varying success. Only Alive secured his economy but DauT couldn’t prevent Alive’s missionary to enter and thus suffered from massive losses on his scarce dark age population. A similar story happened a little more down south where Ruso managed to sneak his missionary into Chris’ base. With moderate success though as Chris managed to kill the Spanish donkey after some conversions.
Only two missionaries and one base aren’t mentioned yet, and that’s where the real havoc took place. Two missionaries scourging Ruso’s town and he had no place to run to. Not until Alive sent out some scouts to help him out and generally save the game. Alive kept pushing DauT out of his place and eventually a Serbian relocation took place. Chris and Alive irritated each other a bit but eventually they both managed to boom it out.
The final confrontation between two Mongol hordes was inevitable but there was a problem first. There was barely enough stone available. And hordes of mangudai require castles. Chris decided to go arbalests and cavaliers instead but Alive bought some stone and put down 2 castles. Just enough to get an army of mangudai up and running. Because DauT was hit much harder than Ruso, Chris tried to delay the fight by walling in both Alive and Ruso, but to no avail. The final breakthrough meant the end of the Chris & DauT alliance and they offered their resignation.