The ultimate out of the box scenario!
- Victory: Lead Bertie and Extrañita through the scenario, they must not die!
- Way to victory: Solve the puzzles along the road, using all your aoc knowledge.
- Players: 1
- Civs: Celts
Setting up the scenario
When downloading the scenario, make sure to put the AI files in the AI folder of your aoc installation. The scenario won’t work without these files! When starting the scenario in single player, make sure to use the following settings:
It is possible to solve the scenario in little over an hour, however you can safely play the game on fast speed and do it in 45 minutes. It is very possible however that at one point you’ll get stuck, so I’ll write down the solution of the puzzles below. Spoilers ahead!
Bertie is stuck in the forest and there is only one way to get him out: cut him out. You must cut the tree in front of you and when you’re holding too much wood (which you can’t drop off anywhere) you must right click on the boar to hunt it. You will drop all your wood and are now ready to cut the tree again. Repeat till the tree is gone.
Down the stream you’ll find yourself 3 unbuilt fish traps. You can delete them and recover the wood. Which is enough to build a dock with a transport ship. You can cross the river now.
The first harder puzzle. You must manage to gather 50 gold to pass the tollguard. There is no other way than paying because the tollguard is simply too strong.
You only have 60 wood left so that is not enough to build a lumbercamp. However, 60 wood is enough to build 1 farm! Here’s how you can use this handy feature: make the 5 villagers cut wood till they all hold 20 wood. Then gather them and let them all build on the same farm. When the farm is done, they’ll drop all the wood in your repository. You now can build a lumbercamp to chop trees. Later you can make a market and trade 100 wood for gold. You can safely pass now!
A little trick that is sometimes used in RM games now. Killing enemy hunt. However, when villagers kill a boar, it’s still edible. If soldiers kill a boar, it’s not edible! So put the archer you met between palisades and shoot the boars.
You can safely pass the town now and you’ll find a siege onager to help you on your quest. Siege onagers have the most known special feature in the game, namely, cutting down trees in the blink of an eye. The trick however is to knock down the trees on the cliffs, because cliffs with cut down trees become walkable.
An easy trick/puzzle now. Crossing the cliffs made you lose all your resources, but there’s an unbuilt house which you can delete to receive 30 wood. You’ll also notice a piece of bamboo in the middle of the tree. This is a so called straggler tree. Like the trees you see around your town center in regular games. You can chop them down and put a building on top of them to quickly erase them off the map. So putting a palisade wall will make you easily pass this obstacle.
Wall/Tower hopping now! Simply garrison your villagers into the allied tower and let them out again to cross the wall. You can’t go back now but if you have about 25 wood left from the house, you have enough to complete the quest.
Time for the reverse trick now and above that a nice arena trick! The gate out of the mines is locked, but there is a stone mine with a mining camp next to it. You can use it to gather 125 stone to build a tower next to the closed gate and do a hop.
A little déjà-vu now. Explore the sea a bit to find the unbuilt fish traps and use the wood to cross the puddle with a transport ship.
Just a little scenario editor trick! Don’t worry, this will be the only time you’ll be playing Moses in the scenario.
A wolf guards the road, and he has an attack of about 300, enough to kill anything in a single bite. But despite popular children stories, they don’t kill wolves, so you can use the sheep to explore the road. There you will find a siege ram and a scout cavalry. Scouts don’t get attacked by wolves, but he’s not strong enough to kill the wolf before he bites back. However, wolves don’t bite back on siege rams! So you know what to do here.
The longest puzzle in the game, but not the hardest one. First explore the valley a bit and receive your wood. Since Extrañita forgot the plans of a lumbercamp at the cliffs, you can’t build one. (Don’t try it, it will be deleted right away and you need all the wood.) Move your villagers to the bridge and delete some of the walls, then build a dock with a transport. You’ll notice a relic that blocks your path, but also a stone mine.
There was a mining camp next to the tower, so you can mine 40 stone and transport the villagers back to the other side to drop off their load. Use this stone to repair the tower and make the monk join your forces. He can carry the relic and unblock the path.
Lucky number 13! Well in fact, this is the most lethal puzzle if you don’t execute it correctly. And then the game is lost. You better use your sheep first to scout out the area to see what I mean. Luckily you still have a ram alive who can eat all those bombard towers if he uses his splash damage well! Just make sure the ram survives. It will be a narrow win, but a win nevertheless.
A more advanced wallhop here. The castle is fully surrounded by stone walls, yet you can enter the castle through a little glitch.
A band of longbows is guarding the river crossing, they will kill your current army, so you better send out your scout to find reinforcements. There you’ll find a dock where you can train a transport (to pick up your siege ram for future puzzles) and a demolition ship. You can buy some gold in the market to buy the demolition ship and repair your ram later on.
The demolition ship trick is also used sometimes in highland games, where the one controlling the river can use demolition ships to guard the shallows.
The most micro intense puzzle now. It’s a little trick that will help you in all kinds of battles too! Archers and towers attack what they see first, but what if they see a ram first? Then they’ll keep shooting at the ram, which means that you’ll absorb at least 270 shots before your units are in danger. So it’s a great trick to blend in rams into battles against archers. Here you must lead your party next to the towers, using your ram as an arrow sponge. Just make sure everyone survives!
Another little trick for you all, taking over hostile farms. If a villager is tasked on enemy farm that is currently not worked on, he’ll change the farm to your ownership, restoring it to full strenght too. Anyways, that way you can gather food for your transport back home.
Not many maps allow this trick to be used, but here you got it anyways, boats can fare through ice.
Last but not least, kill the hunwhore! This last one has multiple solutions however the easiest one is to protect your monk either by the forest or some palisade walls while he converts the hussar.
Don’t hesitate to share other solutions!