Overview
If you face a Gothic player as a Chinese, you can bet, your opponent is going to bring out the huskarls. But what if he doesn’t…?
Settings
- Game Type: Random Map
- Map: Arabia
- Players: JorDan_23 vs Tsu_NilPferd
- Nicks in game: Viper_JorDan_23 vs Tsu_NilPferd
- Civs: Goths vs Chinese
War Story
The war began with a Dark Age duty call from Jordan, presenting two militias to NilPferd, who didn’t want to give them a warm welcome and executed the soldiers with his Town Center in the twinkling of an eye. A failed drush so to say. The two players started to wall up and boomed quickly. NilPferd built a few castles to defend his western side, ready to mass the backbone to his Chinese army. In the meanwhile, Jordan built a lot of barracks and started to mass militias – in Imperial Age! So the fun could begin, when Jordan sent his army against the heavily defended front-line of his Chinese opponent. His brave little guys faced chu-ko-nus, champions and arrows raining down from hostile castles.
Jordan seemed to be intransigent, he kept sending his troops continuously to butchery, sometimes without massing them. The speed of slaughtering was the same as the speed of training on the other end of the line. Jordan tried to profit from the pressure he caused, and to break through the walls at different spots, with few success. The cheaper Gothic infantry and the control of the resources of the whole map gave opportunity to JorDan to uphold the flood of wastage. In the end, he had more than thirty barracks working, while NilPferd ran out of gold completely, he had no chance to keep up with the Gothic champions. And thus sealing the faith of his opponent.